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Thursday, February 17, 2011
Starcraft 2 Hallucination Build
When I play Protoss I love the good ol' four gate build, unfortunately Terran players love to turtle at their ramp which poses a problem and can blunt your four gate assault; here is a strat for dealing with the pesky defense.
This build uses hallucination which was recently buffed reducing the research time allowing you to get it out even faster; make sure to start researching hallucination right after warp gate finishes, the faster you can make your push the better because if the Terran is relying on his bunker at his ramp to hold you off while teching up bypassing it is incredibly powerful. First, get your main army positioned at the bottom of his ramp and in position to make a push up it. Then build a pylon on the low ground outside of his base, close enough to allow warp ins on the high ground but hopefully outside of his vision range. Then use a sentry to spawn a hallucinated colossus by the pylon and run it up into this base. The hallucination provides vision allowing you to warp in four stalkers in the back of his base!
What I like to do next is run the hallucination at my opponent's ramp to buy some time while running the stalkers around the edge of his base and behind his mineral line. The colossus does no damage since it is a hallucination but it should distract his forces just enough to get your stalkers in position. Now start killing SCVs and hopefully he will pull his forces away from his ramp to defend, now run up there with your main army and have fun! This is especially powerful early game when hopefully he will have to remove the marines from his bunker to defend his SCVs. If at first you don't succeed keep pushing from both sides using more hallucinations.