So as I was checking out random Minecraft multiplayer servers today and I found this awesome creation in one and thought I'd share it. If you want some fun just check out random servers found on http://mcserverlist.net/. Some people have gone really crazy in Minecraft to make some spectacular things.
Sunday, March 6, 2011
Saturday, March 5, 2011
Mojang (Minecraft Developer) Announces New Game!
Recently on his blog Notch announced the other game his company has been working on for a while, Scrolls, which will soon be released for alpha testing. Don't expect anything as groundbreaking and new as Minecraft but it certainly looks interesting with plenty of original elements.
The game mixes elements of collectible card games, board games, and strategy games to create something awesome. There really isn't much information at all about the game but by analyzing the page a few things can be revealed. The description mentions exploring a world and destroying the evil within hinting at an open, explorable, RPG like world. Combat seems to be based around summoning monsters using collectible cards and casting spells granted by scrolls; mixing and matching different cards and scrolls to create a powerful force seems to be the main strategic element of the game.
Exactly how combat pans out confuses me slightly. One of the example cards states that all cards next to it are healed at the beginning of the owners turn hinting at a turn based setup; however, the article also mentions outmaneuvering your opponent and using siege weapons to tear through defenses so it doesn't just appear to be a simple turn based card game. I'm looking forward to them creating a unique hybrid combat system.
Mojang also looks to be shooting for a competitive scene for this game; online battles and a ranked laddering system are mentioned as well as "quick, small sized tournaments to world championships!" They are certainly shooting for the stars with this game and if they could achieve even a fraction of the success with this game as they have Minecraft then they will be very well off indeed!
The game mixes elements of collectible card games, board games, and strategy games to create something awesome. There really isn't much information at all about the game but by analyzing the page a few things can be revealed. The description mentions exploring a world and destroying the evil within hinting at an open, explorable, RPG like world. Combat seems to be based around summoning monsters using collectible cards and casting spells granted by scrolls; mixing and matching different cards and scrolls to create a powerful force seems to be the main strategic element of the game.
Exactly how combat pans out confuses me slightly. One of the example cards states that all cards next to it are healed at the beginning of the owners turn hinting at a turn based setup; however, the article also mentions outmaneuvering your opponent and using siege weapons to tear through defenses so it doesn't just appear to be a simple turn based card game. I'm looking forward to them creating a unique hybrid combat system.
Mojang also looks to be shooting for a competitive scene for this game; online battles and a ranked laddering system are mentioned as well as "quick, small sized tournaments to world championships!" They are certainly shooting for the stars with this game and if they could achieve even a fraction of the success with this game as they have Minecraft then they will be very well off indeed!
Thursday, March 3, 2011
New (Possibly) Legendary Staff Datamined By Mmo-Champion!
Disclaimer: all of the following information has been data-mined by mmo-champion and may or may not final, true, or correct. Boubouille says that anyone using this info to scream OMGOMGOMG legendary on official forums will be tracked down and punched in the face.
So Blizzard said the first legendary for Cataclysm would be a caster staff and it looks like they delivered on that; this is the first caster dps legendary since vanilla so casters rejoice! The picture above shows it's three stages so it looks like it will start off epic and be upgraded several times to become legendary.
To start off you will need to collect 25 Living Ember which appears to be the new primordial saronite, meaning it will drop off of bosses in the new raid; then you must combine the ember with three sands of time which cost 3000g each from a vendor. No more quests after that one have been datamined but one assumes the killing of raid bosses will be required to get the staff to it's third, legendary, stage. No word as of yet if heroic kills will be required or not. Personally I hope that players must kill bosses on heroic to get the final staff as legendaries should be legendary.
Here is a video showing the staff:
So Blizzard said the first legendary for Cataclysm would be a caster staff and it looks like they delivered on that; this is the first caster dps legendary since vanilla so casters rejoice! The picture above shows it's three stages so it looks like it will start off epic and be upgraded several times to become legendary.
To start off you will need to collect 25 Living Ember which appears to be the new primordial saronite, meaning it will drop off of bosses in the new raid; then you must combine the ember with three sands of time which cost 3000g each from a vendor. No more quests after that one have been datamined but one assumes the killing of raid bosses will be required to get the staff to it's third, legendary, stage. No word as of yet if heroic kills will be required or not. Personally I hope that players must kill bosses on heroic to get the final staff as legendaries should be legendary.
Here is a video showing the staff:
Wednesday, March 2, 2011
I'm Back So Here's Some WoW News
Hello everybody I'm back from my trip so the daily posts will pick up once again, this one will just be a bunch of interesting WoW news that has built up in my absence.
Saturday, February 26, 2011
No Blog Posts For a Few Days
Just making this quick post to let everyone know that I will be afk for the next few days because I am going on a trip and will not have time to do any posts. I hope everyone has a nice weekend and hopefully I'll be back and able to get a post up by Wednesday.
Thursday, February 24, 2011
WoW Patch 4.1 Announced
Today Blizzard announced that patch 4.1 is well underway and soon will be available for testing on the PTR. Apparently Blizzard saw the introduction of a level 85 heroic version of the old instances Shadowfang Keep and Deadmines as a success, something I cannot disagree with as the new Deadmines was a lot of fun, because they are adding in the old troll raids Zul'Gurub and Zul'Aman as level 85 five man heroics. These two dungeons will be more challenging than the other 5 mans but will drop epic gear of the 353 item level which is just below current raid loot.
I am not really sure of what to think of this; it does seem like Blizzard just recycling old content but keep in mind in Wrath we didn't see knew heroics until later on so some new stuff is better than none. Also I really enjoyed those raids back in the day and feel they are great instances. One major thing that will excite some people is that new versions of the no longer attainable mounts, the bear, tiger, and raptor will drop in these new heroics. These new mounts will be different in some way from the originals meaning people who own the originals get to keep the unique mount they earned forever ago. As someone who has an Amani War Bear from the timed run back in Burning Crusade I am very happy that they didn't just make the same bear drop.
These are not the only additions in 4.1. New raids are expected but have not yet been announced. There are a bunch of class changes incoming and warriors are getting a pretty nifty new ability. The last thing I saw on Blizzard's post is that they are working on an in game looking for guild system; I think this is a great addition especially with the focus on guilds Cataclysm has brought.
The Blizzard blog post can be found at http://us.battle.net/wow/en/blog/2356431#blog.
I am not really sure of what to think of this; it does seem like Blizzard just recycling old content but keep in mind in Wrath we didn't see knew heroics until later on so some new stuff is better than none. Also I really enjoyed those raids back in the day and feel they are great instances. One major thing that will excite some people is that new versions of the no longer attainable mounts, the bear, tiger, and raptor will drop in these new heroics. These new mounts will be different in some way from the originals meaning people who own the originals get to keep the unique mount they earned forever ago. As someone who has an Amani War Bear from the timed run back in Burning Crusade I am very happy that they didn't just make the same bear drop.
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| Moonkin is happy his bear stays unique. |
The Blizzard blog post can be found at http://us.battle.net/wow/en/blog/2356431#blog.
Wednesday, February 23, 2011
WoW Battleground Win Percentages
Recently MMO-Champion released a graph depicting battleground win percentages for Alliance and Horde. They got these numbers by mass scanning characters on the armory and compiling their battleground statistics. They do note that even though the number of people scanned is huge, don't take the stats as 100% truth; it is very hard to gather large amounts of data from the armory.
Now before you go into a rage over "imbalance" make sure to look at the percents on the left. The lowest is 42% and the highest is 58% meaning the look of the graph is a bit deceiving. Overall Horde only wins about 9% more than alliance but I suppose the old idea that horde is better at PvP is somewhat true. What I find funny is that the most "balanced" battleground, by that I mean the one alliance can actually win at, is Alterac Valley which just so happens to be the only one without a mirrored map. I'm sorry but Frostwolf Keep is a much bigger pain to defend than Dun Baldar, stupid bridge. AV was my favorite battleground though before they nerfed the crap out of it and turned it into a zergfest.
As horde I find it appropriate to say:
Now before you go into a rage over "imbalance" make sure to look at the percents on the left. The lowest is 42% and the highest is 58% meaning the look of the graph is a bit deceiving. Overall Horde only wins about 9% more than alliance but I suppose the old idea that horde is better at PvP is somewhat true. What I find funny is that the most "balanced" battleground, by that I mean the one alliance can actually win at, is Alterac Valley which just so happens to be the only one without a mirrored map. I'm sorry but Frostwolf Keep is a much bigger pain to defend than Dun Baldar, stupid bridge. AV was my favorite battleground though before they nerfed the crap out of it and turned it into a zergfest.
As horde I find it appropriate to say:
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